These stages give you bonuses and add a little variety to the game. In between levels there are shooter stages you can earn by finding a submarine icon. Like most games in the genre, it will often come down to a lot of trial and error and players will sometimes just have to scout out the level, plan and start again to move on. You usually have plenty of time to avoid the water but as levels get more complicated, the rising water will become a much bigger issue. In some stages you have to act immediately before Squeak drowns. Right from the first level you can see water at the bottom area of the level. The game does have a sense of urgency about it though. The platforming mechanics of the game are very easy to grasp and the puzzle aspect are mostly paced so that you have usually mastered new abilities before a different scenario requires new thinking. The goal is to get both characters to the end of level which looks like a barber pole. Bubble can command him to follow and wait and also give him a kick to send him up ramps to otherwise unreachable areas. He can help Bubble by throwing him to higher levels and can get some other powers from gum ball machines. He can jump (though not quite as high as Bubble) and is luckily immune to enemy attacks and not prone to falling off platforms. From then on, the true nature of the game becomes clear. This all changes near the end of the short first level when you meet Squeak. He can jump, shoot stars, and collect gems and coins. Despite appearances, this is one of those very cute games that is far deeper than it looks. The Genesis and Amiga box art even has some of that painful “attitude” imagery gamers saw far too much of thanks to Bart Simpson and Sonic, among others. It is perhaps best compared to the Lost Vikings except that you only ever control one character.Īt first glance, Bubble and Squeak appears to be yet another colourful ’90s platformer. It is a puzzle/platformer where you control a boy named Bubble who has to guide his blue-alien-monkey friend Squeak get to the end of each stage. It didn’t interest me at the time but as is often the way, a friend ended up owning it and I ended up playing it. My first look at Bubble and Squeak came in a Sega magazine shortly before its release in 1994. Genre: Platformer: Developer: Fox Williams Publisher: Sunsoft Players: 1 Released: 1994
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